Monday, 31 August 2026

Super Methane Bros (Amiga CD32)

Developer: Apache Software
| Release Date: 1994 | Systems: Amiga, Amiga CD32

This week on Super Adventures, I'm playing Super Methane Bros on the Amiga CD32!

The game came out in 1994 and there were already a few games with "Bros." in the title by then. First there was Mario Bros., which is its original Japanese title by the way. The abbreviation was there even in Japan. Then afterwards there was Super Mario Bros.Buster Bros. (which is not its Japanese title), Blood Bros., Snow Bros., and Bonanza Bros. And there's one thing that all these games have in common: they remembered to put the dot after "Bros".

Oh hang on, it seems that "Bros" without a dot is the correct way to write it in British English, and Apache Software was British. Actually Mobygames says they were from Englang, but that's close enough. The studio didn't get to make many games before vanishing in the mid '90s, and half their credits are for ports of Sensible Soccer, but they did make the graphically impressive Amiga first-person shooter Death Mask and Mega Drive/Genesis platformer Marsupilami. Plus the sprite artist went on to become the lead artist on some of the Ratchet & Clank games, so there's some bonus trivia for you.

Okay I'm going to play this until I get bored or run out of lives. Shouldn't take long I expect.

Sunday, 30 August 2026

Dungeons & Dragons Games Vol. 29: Silver Box - Shadow Sorcerer (MS-DOS)

Developer: U.S. Gold | Release Date: 1991 | Systems: DOS, Amiga, Atari ST

This week on Super Adventures, I've reached the last of the Silver Box games: Shadow Sorcerer. Well, it's the last game included in the Silver Box Classics collection anyway; the box was actually brown in the US and blue in Europe.

The US box calls it "An animated fantasy adventure", which is maybe promising a bit much. The game isn't Dragon's Lair. The European box calls it "A Dragonlance Role-Playing Adventure Vol. 1", which is also a bit weird, because it's not. 

U.S. Gold made three games set in the Dragonlance universe, starting with Heroes of the Lance, based on the Dungeons & Dragons tabletop module DL1 Dragons of Despair. A year later they released Dragons of Flame, based on DL2 Dragons of Flame. Finally we got Shadow Sorcerer, which is apparently an adaptation of both DL3 Dragons of Hope and DL4 Dragons of Desolation. I suppose putting "Vol. 3 and Vol. 4" on the box wouldn't have helped sales.

I can already see one big difference between this and the other two games: it was only released on three systems, none of them Japanese. Plus anyone who'd been playing through the series on 8-bit machines was entirely out of luck here, though that was true in general at this point. The NES held on for one more year and a few C64 and ZX Spectrum D&D games were still waiting for their European release, but I'll not be needing to boot any of those systems up again going forward.

Okay, there will be some SPOILERS below for this and the earlier games, which will also be spoilers for the books. But I don't expect to get very far in it.

Friday, 28 August 2026

Dungeons & Dragons Games Vol. 28: Gold Box - Pools of Darkness (MS-DOS), Part 2

Pools of Darkness Amiga title screen
Today on Super Adventures, I'm getting right back into Pools of Darkness. I didn't actually get around to writing about any of the gameplay in part one, and I feel like that's something people clicking on a game article might be interested in.

The Pool of Radiance saga started on nine systems, but now there are just four left: IBM PC, Commodore Amiga, NEC PC-98 and Apple Macintosh. That's one less than last time, as the venerable Commodore 64 has finally retired. It was the final 8-bit computer left standing, but that era is now over.

Those four systems were the only ones to get the full saga, and that includes the books. There are only three novels: Pool of Radiance, Pools of Darkness... and Pool of Twilight. So they skipped the middle and added an extra story at the end.

I'm still playing the PC game, but I thought I'd show the Amiga title screen this time for the sake of variety. It doesn't add much variety though, as it's the same picture with fewer colours. Commodore really needed to get that AGA chipset out earlier, as even the Amiga's looking dated now.

Alright, beware of SPOILERS beyond this point. Beware of gameplay too, hopefully.

Dungeons & Dragons Games Vol. 27: Gold Box - Pools of Darkness (MS-DOS), Part 1

Pools of Darkness MS-DOS title screen
Developer: SSI | Release Date: 1991 | Systems: DOS, Amiga, Mac, PC-98

This week on Super Adventures, I'm checking out the climactic chapter of the Pool of Radiance saga: Pools of Darkness. There was once one pool but now there are more.

I've played so many Gold Box RPGs now. I'm two games into the Krynn trilogy, I just started the Savage Frontier duology, I tried Neverwinter Nights for ten minutes, and I even checked out Buck Rogers: Countdown to Doomsday. But this is the first time I've reached the last game in a series! This is A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. IV!

You can tell just from the title screen that the game is running in 256-colour VGA. That's nothing new, Gateway to the Savage Frontier supported VGA as well, though it seems that this time they weren't shy about using the colours available to them. On the other hand, the classic CGA mode was finally abandoned here, meaning players had no way to switch to eye-searing 4-colour cyan and magenta visuals anymore.

I'm really sympathetic to people who don't like continually upgrading their PC to keep up with modern system requirements... but the game came out in 1991, so if it got anyone to drop CGA and pull the trigger on a new graphics card, maybe even a Sound Blaster too, then it did them a favour.

Anyway, I should inform you that I will not be beating this game and bringing this saga to a satisfying conclusion, but I will be dragging this out over two parts anyway. So there will be SPOILERS here for events that happen early in Pools of Darkness, and it's game #4 so I'll probably end up spoiling something from the other three as well. The heroes survived, there's a starter spoiler for you.

Friday, 31 July 2026

Perfect Dark Zero (Xbox 360) - Part 2

This week on Super Adventures, I'm writing a little more about Perfect Dark Zero.

If you want to read part one, click HERE.

I mentioned last time that Perfect Dark Zero had a bit of a troubled development, but that seems to be true for all the Perfect Dark games to an extent. Even the first game had its problems, as half the team left Rare to start Free Radical Design and make TimeSplitters.

Somehow Perfect Dark  and TimeSplitters both released in 2000, and both continued the spirit of Rare's legendary GoldenEye 007. But Perfect Dark came out late in the Nintendo 64's life and was made by N64 veterans who'd had years to learn the system inside and out, while TimeSplitters was basically a janky stripped-down PlayStation 2 launch title.

Five years later, both games got sequels but this time the situations were reversed. Free Radical's TimeSplitters: Future Perfect showed off what the venerable PS2-era consoles were capable of in the hands of experts, while Perfect Dark Zero was reworked in a hurry to become a launch title for the shiny new and unfamiliar Xbox 360.

And none of these first-person shooters ever got a release on PC, what the hell guys?

Thursday, 30 July 2026

Perfect Dark Zero (Xbox 360) - Part 1

Perfect Dark Zero title screen logo Xbox 360
Developer: Rare | Release Date: 2005 | Systems: Xbox 360

This week on Super Adventures, I'm playing the last of Rare's Perfect Dark games, Perfect Dark Zero! All that great Perfect Dark taste, zero sugar.

The title's actually indicating that this is a prequel, like Resident Evil Zero and Street Fighter Zero (but not Mega Man Zero). Funny thing is, the series already had a prequel, on the Game Boy Colour, so the plot's been moving in reverse. There was a fourth game in development by The Initiative, announced in 2020, but five years later they made another announcement saying that it had been cancelled. And that The Initiative had been cancelled too. (To be fair it seems like the developer barely existed to begin with, as it was shedding staff like crazy.)

Perfect Dark Zero was also in development for five years, which was pretty long for a game back in the early 2000s. It was originally going to be on GameCube, but then Microsoft bought Rare so they had to switch to Xbox. Then it needed a quick next gen upgrade to become an Xbox 360 launch title!

There were 18 games available for the Xbox 360 at launch, including Call of Duty 2, Quake 4, and Need for Speed: Most Wanted, so not a bad list. Though the most successful game by a Microsoft-owned studio... was this! I always assumed the game bombed, but nope it did fine. It sold over a million copies and made four times its money back.

Okay I'm going to be playing the game with Xbox One backwards compatibility, which promises higher resolutions, faster frame rates and improved texture clarity, so hopefully this will be a more pleasant experience for me than people had back in 2005.

Sunday, 19 July 2026

TimeSplitters: Future Perfect (Xbox) - Part 2

This week on Super Adventures, I'm playing a little more TimeSplitters: Future Perfect. I've only played two levels so far and I haven't even tried the multiplayer yet so I need to give it a little more time.

If you want to read part one you can CLICK HERE.

The 'future perfect' part of the title is probably a Perfect Dark reference, as the same people worked on both games... but it also refers to a verb tense that's used for actions that will be carried out before something else in the future. At least, that's the definition I just read. So "Free Radical will have released TimeSplitters 4 before Hell freezes over," would be an example.

Free Radical Design doesn't actually exist at the moment, the latest incarnation fell victim to Embracer Group in 2023, so the chances don't seem good. The new Perfect Dark sequel got the same treatment, as developer The Initiative were closed in 2025. At least James Bond is doing well lately, with First Light being the best received entry since GoldenEye 007. Turns out it helps when developers are allowed to finish what they're working on!

Alright, here's a bit more TimeSplitters: Future Perfect

Semi-Random Game Box